Currently I`am working character Artist at Snappers tech (
www.snapperstech.com/ )
Creating "Mainly" Facial blendshapes and characters (Cinematic and games) for Multiple AAA Studios (unannounced Titles)
example (
www.youtube.com/watch?v=z86YsS… )
• Polygonal modeling for cinematic2 and games (High Res & Low Res Character Modeling)
• Unwrapping clean UV's, texturing and texture painting
• Creating rigging friendly topologies and Retopologizing
• I do light and shade my models using either Mental Ray or VRay
• 3DsMax, Maya, ZBrush, Mudbox, Mari, Mental Ray, Vray, 3D Coat, Topogun, Photoshop, Marvelous Designer, Marmoset Toolbag , Unreal Engine , Xnormal , Substance Designer
• Digital Sculpting